And without game support it's too random for instance, bass-voiced narration rumbles in a disconcerting way and it kicks in when I have mic monitoring on. Thus far, I've found it more distracting than immersive. But I suspect the haptic feedback is an acquired taste, though. It has the same great sound quality as the other Razer headsets with the TriForce Titanium drivers. The new version improves upon its predecessor found in the Razer Nari line by being able to work without specific support within a game and the ability to choose from two intensities. Razer Kraken V3 HyperSense ($95): Razer's updated haptic feedback debuted in this gaming headset - it basically vibrates when the signal contains certain frequencies, in order to provide positional information and a more immersive experience. You do get a two-year activation card for a Dolby Atmos subscription (at least the last time I looked) for Windows 10/11 and Xbox One or later. It doesn't come with a headphone/mic splitter cable, a common omission in budget headsets, and the shortish cable isn't removable, but it's a good length if you're going to plug it into a controller for use with the Xbox. To adjust size, there's a combination of three notches on the headband - you basically pop out the earcup to move it, so if it comes under stress it just pops out - and a basic suspension band. Its flat rubber cable is a step up from competitors: Flatness makes it tangle-free and less susceptible to damage when I roll over it with my chair. The last generation of the headset got complaints about build quality, but I've been using it for months with no issues. The mic is both removable and flip-up, which you rarely see at this price. It's comfortable and relatively light with good 3D audio, pretty decent mic quality, good noise isolation and an inline volume control that's neither too far down the cable or too far up. I powered through this time, and although I'm still not fond of the appearance, it's turned out to be one of my go-to headsets in why-doesn't-my-pc-see-my-wireless-headset emergencies. The first time I saw the Rig series of gaming headsets - well before the brand was bought by gaming and accessory company Nacon - I was so turned off by the aesthetic I didn't even take the headset out of the box.
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